Recently, a post on the SonicRetro forums asked why early Sonic goods were marked “SegaSonic.” You’ve probably seen this if you’ve ever come across the plethora of stationary, clothes, stuffed animals, and other goods that Sega released in the early ‘90s in Japan: Initially, goods were labeled as “Sonic the…
A translation of the second in a monthly series on game design by Kan Naito (Shining in the Darkness, Landstalker) that appeared in the March 1991 issue of the Japanese magazine Mega Drive Fan.
Here is a translation of the first column in a monthly series on game design by Kan Naito (Shining in the Darkness, Landstalker) that appeared in the February 1991 issue of the Japanese magazine Mega Drive Fan.
On December 24, 1988, Sega released its fourth title for the Mega Drive: Osomatsu-kun: Hachamecha Gekijō (“Osomatsu-kun: Nonsense Theater”). This was Sega’s first exclusive game for the Mega Drive (the previous three were arcade ports), and it would prove to be a disastrous release for the young console in Japan….
Yuji Naka reveals more secrets about the abandoned ‘Sonic 3D’ for the Mega Drive in this translated interview from February 1995.
Here is a translated account of buying a Mega Drive on launch day by Tadashi “Sega” Takezaki!
The Mega Drive has just been launched, but store shelves are empty! Read more about the promised add-ons in this interview!
Where does “Visual shock! Speed shock! Sound shock!” come from? Find out here!
To celebrate the first issue, Beep! Mega Drive magazine created this fantastic 9-page spoof of Ultraman. See the translation of Mega Drive Man ’89 here for the first time!
Step back in time and see the unveiling of the Sega Mega Drive in this translation from the November 1988 issue of Beep!