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Sega and Sony: New Insight into the Partnership That Never Came to Be

Over the past twenty years, former Sega of America president Tom Kalinske has often said that Sega and Sony were close to forming a partnership to co-develop a 32-bit console, but that Sega’s Japanese management shot down the idea. Recent evidence translated here for the first time adds new insight…

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March 18, 2019 June 1, 2019

El Viento Manga, Part 1

A translation of the first part in an El Viento manga series published in Beep! Mega Drive.

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November 24, 2018 November 24, 2018

Mega Drive Game Design, Part 3

A translation of the third in a monthly series on game design by Kan Naito (Shining in the Darkness, Landstalker) that appeared in the April 1991 issue of the Japanese magazine Mega Drive Fan.

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November 8, 2018 November 8, 2018

The Sega vs. Taito Trademark Dispute: Why Sonic was Rebranded as SegaSonic in Japanese Arcades

Recently, a post on the SonicRetro forums asked why early Sonic goods were marked “SegaSonic.” You’ve probably seen this if you’ve ever come across the plethora of stationary, clothes, stuffed animals, and other goods that Sega released in the early ‘90s in Japan: Initially, goods were labeled as “Sonic the…

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October 15, 2018 October 16, 2018

Mega Drive Game Design, Part 2

A translation of the second in a monthly series on game design by Kan Naito (Shining in the Darkness, Landstalker) that appeared in the March 1991 issue of the Japanese magazine Mega Drive Fan.

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October 7, 2018 October 7, 2018

Mega Drive Game Design, Part 1

Here is a translation of the first column in a monthly series on game design by Kan Naito (Shining in the Darkness, Landstalker) that appeared in the February 1991 issue of the Japanese magazine Mega Drive Fan.

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September 26, 2018 October 7, 2018

Osomatsu-kun: The Bizarre Story of the Mega Drive’s Most Infamous Game

On December 24, 1988, Sega released its fourth title for the Mega Drive: Osomatsu-kun: Hachamecha Gekijō (“Osomatsu-kun: Nonsense Theater”). This was Sega’s first exclusive game for the Mega Drive (the previous three were arcade ports), and it would prove to be a disastrous release for the young console in Japan….

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September 16, 2018 September 16, 2018

Yuji Naka Sonic Interview – February 1995

Yuji Naka reveals more secrets about the abandoned ‘Sonic 3D’ for the Mega Drive in this translated interview from February 1995.

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July 19, 2018 July 19, 2018

Adventures in Buying a Mega Drive

Here is a translated account of buying a Mega Drive on launch day by Tadashi “Sega” Takezaki!

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July 17, 2018 July 17, 2018

The Mega Drive has Launched!

The Mega Drive has just been launched, but store shelves are empty! Read more about the promised add-ons in this interview!

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July 15, 2018 July 15, 2018
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  • visual shock – speed shock – sound shock

    All original work and translations © 2018 Mega Drive Shock

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